Krinkle VR
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Krinkle VR is demo based on the Krinkle Krusher concept. In the original game, the player uses magic spells to defend a castle against hungry and funny creatures called krinkles. However, players have a fixed point of view and cannot move in the environment. Using VR and a hand tracking sensor, we let players move around the environment and cast spells with their own hands. It evolved over time to use different headsets, tracking systems and hand sensors. The latest version uses uSens Fingo for hand tracking and HTC Vive.
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Team: Wallace Lages, Leonardo Arantes, Ilusis Interactive Graphics
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Lages, W. S., Nabiyouni, M., & Arantes, L. (2016, October). Krinkle Cube: A Collaborative VR Game Using Natural Interaction. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 189-196). ACM.
Download
Lages, W. S., Nabiyouni, M., & Arantes, L. (2016, October). Krinkle Cube: A Collaborative VR Game Using Natural Interaction. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 189-196). ACM.