Jump
In this installation, the visitor is invited to make two jumps. The first one without flexing the legs and the next one flexing them. When the visitor reaches the highest point of each jump, an image is captured. The height of each jump is computed and in the end the difference between them is shown. The visitor also learns about the muscles involved in the jump. This installation uses a Kinect camera, which provides an RGB image and a depth image. Using the depth image we can compute the distance between the camera and many points on the scene. We then reconstruct the user skeleton and use it to determine the position of the feet. The feet position is continuously sample until the user jumps and starts to fall. The highest point is used as the peek height. I was responsible for the original concept, technical coordination and interaction design. Other members were Fabrício Ferreira (programming), Ítalo travenzoli, Marilia Bergamo, (graphical interface), Francisco Marinho (art direction), Pablo Gobira (production).
This installation is part of the Interactive Space of Life Sciences. |