The visitor is challenged to make two different poses. The outline appears in the projection and the visitor must copy them. In the moment they reach the final position a photo is taken. In the end of the interaction images from both positions are shown, together with information about the stretch in centimeters reached by the participant. The final screen also shows information about the muscles involved in the body poses and the summation of the distances and the stretch divided among the different components of the body (muscles (47%), tendons (41%), ligaments (10%) and skin ( 2%). The flexibility installation uses a Kinect camera to analyze the relative position between hands and the rest of the skeleton. The linear distance obtained is used to compute the stretch levels of the human tissues.
I was responsible for the original concept, technical coordination and interaction design. Other members were Fabrício Ferreira (programming), Ítalo travenzoli, Marilia Bergamo (graphical interface), Francisco Marinho (art direction), Pablo Gobira (production).
This installation is part of the Interactive Space of Life Sciences.